It's here boys and girls! The Cayo Perico DLC has been released!
"Unlike previous Heists, there is no specific style when it comes to approaching Cayo Perico.
Once you’ve gathered the necessary gear, you can choose to complete as much (or as little) set-up and planning as you want – though be warned that these decisions will, in turn, affect the way the action unfolds. If you want to call in an airstrike or use a cutting torch to burn through steel beams, for example, you would be well advised to put the time in beforehand. Once all the groundwork is laid down, you can nail down your final details before approaching Cayo Perico. These choices include how you infiltrate and escape the island, your weapons loadouts, air support, and even the operation’s time of day. As a result, no two approaches are alike on subsequent playthroughs. And repeat visits will allow you to heist valuable artifacts and other valuables as they become available. There is also a load of extra opportunities you can use to play to your advantage, such as breaking into storage lockups to raid hidden stashes of cash and contraband to bolster your bottom-line and fatten up your take. These chances and the tools necessary to complete them will rarely be found in the same place twice – some are only accessible when playing with multiple players, so joining up with friends is very much encouraged." This Megathread will serve as the place to discuss all things related to the DLC. We will be updating this as more information is released, so keep checking back. The Heist works very similarly to the Casino Heist. You have to hack cameras and scope out locations. Important Links: (Added once they become available)
Official Trailer Newswire Article Patch Notes Availability/Size: Playstation - LIVE - 6.8GB Xbox - LIVE - 6.6GB PC - Live - 9.3GB Other Links: DLC release Crew Event info Weekly Update Thread Simple Question Thread Still Slippin' Radio Channel Guide Misc Info: Kosatka(sub) is $2.2 million to start, up to $9.8 million with everything, and IS DRIVEABLE! Two new vehicles available with the Kosatka: Sparrow (Small Helicopter) Can be equipped with machine guns or missiles. Kraken Avisa (Small Sub) Island is not available in Free Mode No New vehicles on SSA or LM at release. These vehicles will be dripfed to us over the coming weeks and months. 6 new vehicles available on release day, the Submarine and 5 more with trade prices unlocked by completing the Heist. Link to new vehicle pics and prices. Winky (Jeep) $825,000 - $1,100,000 Kurtz 31Patrol Boat(Gunboat) $2,216,250 - $2,955,000 RO-86 (Bomber) $3,262,500 - $4,250,000 Annihilator Stealth (Helicopter) $2,902,500 - $3,870,000 Toreador (CaSub) $3,660,000 Longfin (Boat) $2,125,000 New weapons: Perico Pistol Military Rifle - $397,500 Combat Shotgun - $295,000
The Free Vehicle from the Heist Challenge will be Available this Friday and will be the Dinka Veto Classic go-kart. You MUST claim the vehicle between the 18th and 20th of December or it will no longer be free.
"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)
I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to. Vod Link here: https://www.twitch.tv/videos/830415547 I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can. I know this post is still long but probably easier to digest, especially in parts. Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T
"The last month has convinced me, that we are going to be heading into a dark place for Counter-Strike esports in 2021."
"I think I've seen the scene essentially kill itself."
"For the past 5 to 6 years, we've basically been in a holding pattern of people coming into our game wanting to run it, wanting to run all of the esports and wanting to profiteer and its been sort of a concerted effort to drive them off and push them away."
"We're spread way too thin."
"If Riot don't get involved and stop the scumbags that have moved over to Valorant from getting their feet under the table, Valorant is going to have real problems."
RL thinks too much has happened all at once for us to do anything except watch it play out, like:
Recent CSPPA strike against BLAST
ESIC failures and them not being supported enough
Teams cheating i.e. coaches/bugs
Widespread match fixing
"People who try to hold bubble events are so incompetent and fuck up and people get the 'rona and its their fault."
"People who say Flashpoint is a bubble is full of shit and is a lie and people are now suffering for that lie."
"To save money they let people go home and break the bubble for a week."
"Not just Flashpoint peoples decision, they have a partner that handles the production." (hinting FACEIT)
"People are trapped in hotels essentially under house arrest because of COVID restrictions and has fucked peoples lives up."
"It's all too much, all of this incompetence, all of this greed, maybe we ride it out."
RL says he has talked to the Riot devs (the ones working on Valorant) and says, "They are so cognizant of all the fuck ups and all the problems we have in Counter-Strike."
He continues to say that this is factored into their business plan and that we never had a competitor, but just so happens to have one coincide, when we are at our worst.
CSPPA - Counter-Strike Professional Players' Association
"Who does this union really fucking serve?"
RL believes that the CSPPA is a mockery.
He points out the hypocrisy that they wouldn't strike for the pros who were kicked out of ESL Pro League, or for Jamppi or dream3r.
He also says ESL paid CSPPA and are racketeering and many other TOs have to pay them to get their "seal of approval"
He says they would strong-arm TOs saying "well if you don't give us the money, these guys are so we'll just have to commit to playing their event."
Also points out that they will strike against a competitor they are not in agreement with (Flashpoint)
RL: "It's what it says about every other time you haven't done it and it's about every time you don't do it now moving forward." "The issues they've chosen to ignore this year alone are embarrassing."
Then he points out that there was no strike for Valve qualifiers even if we have no major but Jamppi and dream3r can't play in them.
"and Valve have said 'Oh yeah we know actually their stories are accurate, Jamppi didn't cheat, now in a legally binding document. Yep dream3r did have his account hacked in a LAN café', but they still can't play. Where is the fucking solidarity? Gone. Doesn't exist. It's not important [because] it doesn't affect you." "That's what the union does right now, it looks after all the tier 1 people."
He says the CSPPA doesn't represent all players all the time and has driven a divide where you have the haves and have-nots
"We have a tier of players that operate with impunity and do not help their tier 2 or tier 3 players out at all." "If you are not a tier 1 player you do not matter, they don't event ask your opinion."
He tells chrisJ to admit and own the fact that the reason he didn't speak up during the ESL Pro League debacle is because it didn't affect him
"They are looking after some players at the expense of other players. How the fuck is that a union?"
He says the BLAST situation is a reasonable dispute and supports the players but is not the right time for a strike and have not even identified the correct enemy
He thinks players are lashing out now due to previous incidents and are upset that BLAST are working with ESIC
He stated that CSPPA shouldn't beefing with ESIC and they should be working in harmony
He says what they need to do is talk with the teams/organizations that have sold that right to BLAST
RL: "Your employers, the people who pay you that massive exorbitant salaries, when you don't stream and you don't do interviews and you offer no value beyond your ability to click heads and you get 25k dollars a month." "Why don't you talk to them about it? Oh right. You're happy to take away BLAST's paper, but you don't want to risk your own."
"I am seeing such unbelievable cowardice from the players here with the battles you choose."
"Where was the strike action when in the qualifiers for the world championship, there were teams and players engaged in huge conflicts of interest?" "Where was the strike action when your image rights were taken and sold to every league you've ever been in every union type organization you've ever been associated with like, WESA, to your org every time you sign a contract, to the leagues you play in."
"Your image rights are essentially worthless now, there's about 10 fucking separate parties that have them, and how many of them are giving you anything for it? Not much pretty much your org by the way."
"That's a big issue. Your image is you, your image is your brand. What are you doing about that? Nothing."
He is also angry at SirScoots who is "popping off" at people on Twitter who all want the same thing, which is 'A unified Counter-Strike scene for everybody, that works for everybody, that has a sustained ecosystem that nourishes everybody.' "We don't have that now."
He also says their rankings are a joke
"Just so happened, oh look TACO, that very important prominent member of the board, we pushed his team artificially up when they weren't even in the fucking top 20, not by a long shot."
He also says the ineptitude of the CSPPA cost Flashpoint a monitor sponsor
"Is it really a player association or is it like a fucking agency at this point"
ESIC - Esports Integrity Commission
"They have been put in an impossible position."
RL says that Ian Smith, the founder of ESIC and who was done work in mainstream sports, is a good and honorable man who has dedicated his life to integrity and sports. He takes on both sides, ensuring match fixers are punished, but also doing appeals and ensuring those punishments were fair.
"ESIC is a tiny organization" and are in need of money, "They didn't run a grift like the CSPPA did."
"Saying 'you want our support and you want the players to turn up you better pay us.' They don't do that."
"Had startup seed money from MTG and since then they've been pecking shit with the hens."
Ian Smith made sure that the money given by MTG (Modern Times Group, parent company of ESL, ESEA, DreamHack) was nothing more than startup money and wouldn't be in debt to them
Ian Smith sat down with other TO's not part of MTG and wanted to partner with them. They declined and called ESIC "ESL spies and we will never align ourselves with you"
"They only were just able to afford, hiring a PR guy on a full time salary to deal with the press and send out those releases you've seen, this year."
"They have a tiny group of staff investigating these things and they have taken on the biggest problems in our scene: the cheating, the match fixing."
ESIC have had "unprecedented levels of cheating to deal with, because there's something wrong with our scene ever since we went online. There's something wrong with it, everyone's lost their fucking pride and self-respect and they got no passion for it anymore, so they think fuck it, what's in it for me?"
He calls out coaches who are talking about players rights when they would rob and steal from them.
Also says more coaches being banned are coming
He also points out flaws in community's reaction to the punishments to coaches bans: "Half of the cunts still have jobs and some of the cunts got new jobs. We didn't even shun the cheating coaches."
ESIC have "found I think another 2 or 3 exploits like that one and they are investigating them all right now, it's going on right now."
"I know that there are going to be more names getting banned, again."
"So they're doing that on a skeleton crew while, investigating 3 continents worth of match fixing in MDL and semi-pro level CS." "They're doing this with half a dozen people." "They don't have any money or any help. People barely even fucking cooperate with them, they are treated like pariahs. It's ridiculous."
"Why are the CSPPA popping off at ESIC on my Twitter timeline, when you should be working together." "because its all about what's in it in for me." "2020, the online era of CS: 'What is in it for me?' How can I cheat, how can I get my paper, how can I bleed this scene one last time before I fuck off and play shooty shooty bang bang Riot Games babys first fps."
RL says that in the CIS region, teams have gone to tournaments and have been eliminated multiple times by the same team. We found out they were cheating and those players who lost, have been cut from their roster, careers ended because of cheaters.
"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"
RL talks about how there is no integrity from dead (the player), always denying when caught doing something
On the topic of 'BLAST never said we couldn't stream snipe': "Lies, BLAST never said you could do that, they had to sort of retcon it." "because what happened after that they fucking started snitching and squealing"
"Suddenly you had like, 10 of the top 15 teams in the world, staring into the abyss of being banned for 6-12 months in line with ESIC recommendations."
He says that ESIC was put in a tough situation and couldn't enforce the bans because it would have resulted in killing CS. What resulted was, BLAST, ESIC, and teams came together and gave them a warning and told them, in RL's words "don't do this again or you're gonna get got."
He then says the top teams brushed this off and didn't give a fuck
The new MiBR team playing Flashpoint, that wasn't involved in the previous incidents are doing it again (stream sniping). He gave credit to Flashpoint for the quick resolution and punishment and respect for cogu's response to the situation.
"ESIC came out and said, once more, 'Guys, zero tolerance from now on.'" RL then got upset at community's reaction calling ESIC "pussies" for their non enforcement and said if we want competitive CS we cant ban the top 10 teams.
He points out how players have no integrity and will do anything for an edge as long as they won't get detected or banned or it's within a grey area.
"All of this shit was mad avoidable, even in the pandemic era."
He talks about why aren't we filming them. Why aren't there representatives for leagues and tournaments making sure players aren't cheating?
"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."
RL says that gambling and skins betting which existed in moderation was "accelerated and blown up by the Call of Duty greedy fucks."
"Never forget TmarTn was on the board of EnVyUs." "His website, CSGOLotto, they had a bunch of off-the-books sponsorships." "NBK promoted them. People forget."
"Those people who had access to the skins, go to the players" "Even people like s1mple, best player in the world, even he scammed knives and skins off fucking fans."
Owners of skin casino sites would approach pros and lend them skins to use in tournaments and possibly keep them after reaching a deal
Players would tip off inside info about matches and teams in exchange for skins. Info such as: roster changes, how they played in scrims
They would use this info to bet and subvert the odds on their sites. "That happened religiously, I can't even tell you how many times it happened."
"I had access to the biggest database of information, from an inside betting circle in NA, and it would take information and screenshots from other pro players, who were feeding them info in exchange for money or skins."
"Some of these players are still playing." "Incredibly, there are players still in the CSPPA today, complaining about the BLAST recordings, that were embroiled in this murky shit back then."
RL also says that there were tournaments where teams contrived with each other, who should throw, who should win.
"There's a handful of people that are trying to fucking clean it up, and you think you get something over the line and you see something like the CSPPA and it's run by corrupt fucking chuckle heads, and now you've got another corrupt body you have to fight on a fucking daily basis, it's demoralizing."
"It's too far gone. Our entire semi-professional scene is compromised."
"It's rife guys, I'm not going to lie any more. It's not just China, it's not just Russia, it's here, it's NA, it's Europe, it's Australia, so much more than you think, so much more than we can prove."
"I get sent chat logs all the time […] and they're morons, these players, short-sighted, amateur, morons and they're doing it on WhatsApp." People would get cut from the bets because they want to make more money, then they leak the logs. He says, from the chat logs, they spread "little" bets across every site they can (400 to 1k dollars) to prevent shifting odds
He says the scumbags who've fucked off to Valorant will do the same there if Riot doesn't do something and says Valorant "is an esports scene heading for a very early fall based on the sheer volume of scumbags that are already there."
"That's tier 2 CS in a nutshell these days. They know they're never going to play in a major, so what's the punishment?"
"All of these tier 2 fucks that are fixing games now they are like the fucking mafia compared to iBuyPower" "These guys are working with organized criminals to fix entire seasons worth of games. That's what's going on in your tier 2 CS."
"I'm literally being told that there are players fixing games at all levels of Chinese esports and motherfuckers with guns are turning up to team houses and stuff."
"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."
RL says the Call of Duty "goblins" that destroyed CS for years are the same people who are now trying to leave CS. "The nerve to treat a game where the fans, and the community, and the TO's were nothing but good to you." "To just kick the players out now and go and leave and say 'It just doesn't make financial sense.' Oh you'll slither back when we have a major though for them stickers won't you."
There's a cascading effect in NA where people don't bother with CS anymore and people like Chaos suffer.
He says NA team owners are incompetent for always wanting it easy and always wanting a guarantee on their investment without skill or nuance.
RL says he would be able to market a team correctly and would have a good ROI and also points out how TSM wouldn't even be bothered to tweet that their team, which was one of the best in the world, was playing at the Major.
He also says not all NA owners are like that, compliments and respects Jason Lake who nearly lost everything to keep Complexity going.
He then calls out the incompetence in Infinite Esports when they acquired OpTic Gaming and bought an Indian CS team.
He says HECZ is not to blame here and that they couldn't tell forsaken was cheating when it was so obvious.
They measured his reaction time to the likes of dev1ce and s1mple
When an enemy showed up on his screen he won that duel something like 44% of the time
"was like the number 1 player in the world statistically"
He brought a laptop to their bootcamp and refused to use the high end PCs that hey provided
He respects Andy Miller (NRG CEO) and HECZ but says that the attitude of not being able to easily monetize their teams is "piss weak" and there needs to be a risk.
He says Chaos EC shouldn't be cutting their roster and should be competent enough to be able to figure out how to make money off their team.
He says there are still opportunities in NA and people are panicking and pulling out, and says Valorant will be the same if not worse.
He also says "bums" who couldn't even get out of groups in NA competitions, are making crazy money in Valorant and says it will continue to inflate.
He also said that he heard rumors that EG (Evil Geniuses) are done.
He also thinks that the rumors of a Valve franchised league from before was sparked up from "these lazy fabled weak NA fucking team owners basically trying to see if Valve would bite at the hook if it was dangled and they didn't"
Slasher says NA team owners are really in favor of franchised leagues because they want to make more money. "Most of the powerful team owners right now are on board with ditching this third party organization structure, or they are trying to play this power politics with all the TOs, and that is contributing to a lot of the problems there"
RL says that Riot has proved they can run a franchised league (LCS) and will be profitable in 2021 which is what a lot of team owners care about and says the competition will only serve to snatch people away from CS.
RL continues to say, "I am so sick and tired of what we have done to this scene, I am just exhausted with it." "I think we have legitimately fucked it, I really think we have. I think we're staring into almost like a CGS (Championship Gaming Series) wasteland in NA." "Counter-Strike esports is a fucking joke."
"TO's have treated CS talent like absolute human garbage for years now."
RL says that people like Sean Gares and ddk switching over to Valorant isn't for financial reasons because they are making less over there.
He points out that TO's can't even give talent a 3 month in advance calendar.
Because of the pandemic TO's won't hire certain people and some people are working more hours for the same money.
He says we as a community don't respect journalists enough which is why we don't have good journalists.
He also says DeKay is leaving the scene soon and that Thorin is close to leaving also
He says he had to talk a caster down from quitting and was struggling to find reasons.
He says that DreamHack told Vince they would hire him but not if he wants to stick with dusT and says that this is the norm in esports. "Constant leveraging of people against each other." and says this is why we don't have a talent union.
New gen casters are getting put into shit situations and the community's reaction to them is adding fuel to the fire
He says the reason Moses left was because of the terrible conditions
He says that Anders had to constantly leave his family and kid because someone fucked up or broke promises and had to constantly tell his kid to their face that "daddy can't be home this weekend."
He says that esports has always been a lie to sell you this dream, "Meanwhile there's about 2% of the cunts getting all the checks."
"Anything that Riot does, is better than Valve's inaction"
Slasher says that the larger aspect of esports as a whole compared to other entertainment mediums and Valve's lack of inattention are the bigger problems. He continues saying that the fact that Valve let their game be ran as an esport, they need to take on the responsibilities of it.
Both Slasher and RL wants Valve to take control but not on the level of Riot Games, there needs to be a balance.
In case it was ever a question: Gabe Newell has been to 0 CSGO Majors.
RL calls Valve out saying they could have done something during the gambling era.
He says Valve used to come to the majors, but doesn't think they do anymore.
RL had met with Valve at the Cluj-Napoca Major and had tried to appeal iBP's indefinite punishment and had also gave Brax's life story:
A recent family member passed away, they had lost a lot of income, they had to live in trailer, iBuyPower did not pay any salaries, and was pressured by family to make money who didn't support his career.
RL said that Valve told him, "How dare you try and make us feel guilty." "We shouldn't feel bad about enforcing the only thing that matters that we need to make players afraid of: cheating and match fixing"
RL also tried to share other info about match fixing and nothing came of it
RL points out that Source 2 or a new engine is not something you will want based on the experience of transitioning from CS 1.6 to CS:S. "Valve's track record with brand new engines being launched, not fucking great from what I remember."
Slasher says "If there is anything the community should do, is pressure Valve to hire a community manager."
They say that we need a commissioner, a community manager (not the person who runs the Twitter who posts memes all day), then we need to have a circuit
RL reiterates that Valve doesn't care about CS esports and says they need to change the culture at Valve to make them care about CS esports
Slasher says a systemic problem is making it so working on CSGO would be a bad decision for you as an employee for Valve
He also hasn't talked to Valve in ages and have sent over bugs and cheats and doesn't get emails back anymore
Slasher says we should be directing attention at the developer leads, pointing out Ido Magal, if he even is still the project lead
RL thinks that Ido and Brian are the only people that "vaguely even give a fuck about CS" and were the only people that RL recalled that actually read Reddit and paid attention from time to time
"It is really fucking precarious. Somebody has got to step the fuck up and start giving a shit"
Slasher suggests org owners, with CSPPA, with ESIC, with TOs have a concerted effort against Valve
"Riot Games are doing better things than Valve in the esports space" which is something RL didn't think he'd say.
"People who used to be talent, working with unions, arguing with other talent, when the unions fucked them over, can't understand their perspective, TOs fucking over broadcast talent, broadcast talent wanting to leave and go and work for orgs, orgs having no money, Valve might take coaches away because all the coaches are cheating, ESIC has about 4 people in a fucking call doing the investigations, everyone thinks they're spies for ESL, ESL are just the evil fucking overlords wanting to rule the scene and will just somehow, like cockroaches outliving a nuclear bomb, and Valve are in a fucking holiday in Hawaii thinking about the next Dota character because they don't give a fuck about us."
"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."
RL compared the Counter-Strike scene to the people on the Titanic who ran around with guns robbing people while the boat was sinking.
"We have given up on being a respectable esports scene." "We are now a conduit to make money for those who want to just milk it, just have one last ride, one last roll of the dice. It's done." "What a fucking mess. What have we done to our fucking scene?"
"There's just too much self-interest driving all of this." "I don't see a way we stop the dominoes." "When it's that bad, when there's that many dishonest people that ESIC have to come out and say that if we punish them all there's no one left. What does that tell you?"
"How many opportunities have we had to clean house? How many times have we said, 'this must never happen again', and another scandal." "The entire skins betting operations was the biggest criminal conspiracy in esports ever executed and no one has been punished for it." "The people who could be driving that don't want to."
"Right now people are fans of those organizations because the scene has value. It is worth being a fan of Astralis because they are excellent at Counter-Strike. It is worth being a fan of s1mple because he is the best player in Counter-Strike, maybe the exception of ZywOo. If the scene is devalued, if the scene loses its meaning, those things lose its meaning too, and people will leave, people will stop tuning into the games. I have seen it happen in multiple esports, this is not my first time at the rodeo. I am getting big Brood War vibes right now and I don't like it."
"The role you play in all of this as fans, as viewers, as listeners, as consumers of esports content, it's absolutely imperative that you know who the good guys are. It's absolutely imperative that you use your voice. It's absolutely imperative that when things are bad, you know who, at least, is trying to make them good, and you have to apply your criticism to the right targets."
He continues saying it's no good in continuing to attack ESIC and saying how they are bad, ESIC have it hard
He says CSPPA are on the right side of the argument on BLAST but have been on the wrong side of many arguments many times.
"If you are not willing to stand along side the weakest member of the union, with the least amount of influence, and the least amount of power, then it is not a union at all and you shouldn't pose as one." "You wanna serve a bunch of special interest do it, everyone else in esports fucking does, but do not pose as something you are not." "We love the players. I've been fighting for players rights for as long as I've been able to, but the CSPPA is not what we needed."
"They are not applying the pressure to the right people, they are not fighting the right battles, they are not helping their weaker members."
He says what orgs have done by keeping or hiring coaches is bad. "When you give up on holding an appreciable standard, you've lost the scene" "Competition matters, rules matter, punishments matter, achievements matter, excellence matters" "If you start stripping that away, you have nothing" "You guys need to take that knowledge and apply it sensibly."
"Valve has sold you all down the river, they sold everyone in the esports scene down the river, tournament organizers are selling their talent down the river. Don't hate on them for sounding tired after a 16 hour day. Don't hate on them because the hype for a matchup they've seen for the 20th time in the past 3 months, they can't be as excited or it sounds contrived. Support your guys, they're there for you, these are your people."
"This community has got to start acting like one for the first fucking time. Just put the petty shit away, let's try and fix this fucking scene while we still have one to save."
"You can't rely on Valve, you can't rely on ESL, you can't rely on the CSPPA, you can't rely on anyone." "Once again, it's gonna be the likes of us, the amateurs, the people who give a fuck, rolling up our sleeves and grafting." "I'm old and tired and I don't want to have to do it again. People need to pick up the torch and do it."
"Like Michal did, like Dudenhoeffer did. You see something wrong, fix it. You see somebody doing something wrong, call it out. If you think something could be better, let people know."
"Vote with your wallets if you're not happy with the direction Valve goes in. If when we do get to the Major, they serve up another subpar, same old bullshit stickers and signatures package again, do not buy it."
"You're a powerful block and if you use it correctly we can fucking avert this disaster."
"I'm not doing another year in this broken, bust-up fucking scene, where everyone is miserable, everyone is broke, everyone is tired, and everyone is trying to fucking rob everyone else, blind, while the fucking people who are meant to be protecting you, are just fucking enhancing it and lining their own pockets."
"I'm not doing it anymore and you shouldn't want to do it either."
"I stand by every fucking thing I said. I mean it, because this game fucking matters to me, this scene fucking matters to me. I put my life into this, my adult life, and to see it in this state is fucking sad."
List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:
To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found. Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them. Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub. Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on. If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue. Posts about any of these bugs will be removed. ​
Bugs related to the Cayo Perico Heist DLC:
Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
All of the Pariah’s spoilers won’t display visually for any player.
When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
In the heist finale screen, platers report not being able to buy a heist support crew.
When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
Some players report losing their payout as soon a they reset the game.
Prep missions for the Cayo Perico heist will not start randomly.
During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
"Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
Delivering anything to the Music Locker will sometimes not work.
Bugs related to the Casino Heist DLC and GTA Online Broadly:
Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
Falling through the map.
Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
Oppressor MKI, or any car floating in the air.
Flying over the water and respawning on the beach.
Changing lobbies but being put back into the same one.
Not receiving Elite bonuses after completing the Casino Heist.
Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
Having to setup the Arcade again after previously doing the setup mission.
Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
Nightclub technicians will stop producing certain products.
Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
Infinite loading screens
White screening during the Casino Heist end screens.
Heist cuts not being properly distributed after completing Heists.
Casino Heist being stuck once you leave the arcade: Can't move, etc...
Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
Trade prices not unlocking after completing the Casino Heist.
When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
The stockade sometimes spawns in the wrong arcade.
Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
Incorrect getaway vehicles will spawn for the Casino Heist.
In Sumo(Remix) the wrong team will be awarded the win.
Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
MC business raids not sending message to players.
Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
Where can I download the menu? Currently the current version can be downloaded here : https://www.unknowncheats.me/forum/downloads.php?do=file&id=32032 OR DOWNLOAD HERE AS .ZIP (doesn't require account or additional software) : https://gofile.io/d/W6RHoH if Chrome tells you it's a virus use this guide https://www.reddit.com/Kiddions/comments/kn550j/how_to_download_kiddions_when_chrome_blocks_it/ NOTE: THIS DOESN'T WORK ANYMORE, YOU HAVE TO WAIT FOR THE UPDATE Discord link https://discord.gg/jJUkQGGZwt Is it a virus? No it shouldn't be it's a false detection as hacking a game looks suspicious to the anti virus. Make sure you download from the links above and you will be fine. Use at your own risk tho. What can I do with the menu? Mod guns, cars, money, weather, give yourself clothes, ghost yourself from the map, teleport, call in PVs without having to wait, make a solo online session And more. What does "unable to find required gta 5 offsets (23)" mean? The menu has been patched by Rockstar, you need to wait for a Kiddions update. Read below for more information. Menu doesn't show up? Go to graphics settings in GTA and set it to windowed borderless Will Kiddions work after the new GTAO Update? No. Generally no menu works after an GTAO update. Will there be a new Kiddions update that will be compatible with the new GTAO version? Yes, we will keep you updated when a new update comes. Is Kiddions or x feature of the menu safe? We never know for 100%, Rockstar bans players in waves. General rule of thumb: don't show openly to other players that you are modding. Don't overdo things like money modding (Casino method etc.) or RP (Level) modding. Kiddions is an external menu which makes it safer but not 100% bulletproof! What is the casino method and how does it work? https://youtu.be/vSp8I0JFIf0?t=86 What is the bunker method and how does it work? https://youtu.be/rzQmFUbf3jI?t=38 Bunker method is recommended over the casino method. What does "The transaction failed because Rockstar services received too many requests from your game" mean? You're modding too much money and also you're using drop money which is retarded. Use bunker or casino method instead.
There are also some links within the first link that discuss indie local multiplayer games as well. Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Details About the List I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there. Price will include a link to the U.S. store page of the game. Price is in U.S. dollars. 1. Ultra Hat Dimension
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There is no additional content, but you can go back and replay any stage you wish.
Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
Completion Time: ~3.5 Hours
Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign.
Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game.
Description: This comes from the creator of Cave Story and is even considered a spiritual successor by some, though it drops the Metroidvania qualities in favor of purely linear progression. While a lot of indie games opt for the NES aesthetic, Kero Blaster feels really authentic in this regard, in both its presentation and its soundtrack. While Kero Blaster plays like most run & guns, there’s a little more platforming in the second half of the game. The weapon selection is particularly noteworthy, with each gun certain strengths and weaknesses in different scenarios. The bubble has a downward arc and works on water surfaces, while the base weapon is a straight line of projectiles. Coins are the main collectible and allow you to purchase weapon and health upgrades in the shop. So even if you lose all your lives, you’ve still made some progress towards your next upgrade. That said, I only got a game over once per stage with the exception of one stage where I got two game overs.
Completion Time: ~3 Hours
Extra Content: The extra difficulty options mixes things up with enemy placement and even new stage layouts for a fresher second run.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning. You’ll also be able to return to any level you want via the level select menu.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter.
Description: The Long Return follows an orphaned cub who retraces his steps from the last journey he took with his mother, with backstory told via memories from the past shown in the world. It’s light on story but has a satisfying conclusion. The gameplay involves some light platforming, light exploration, and a lot of puzzle solving. There are environmental puzzles, as well as puzzles that take place on a grid disconnected from the world of the cub – think The Witness or BioShock’s hacking puzzles. The game is mostly linear, with one open level in the middle that takes up about half the game’s length. There are collectibles in the form of gems that allow you to buy hints to puzzles. At the end of each level, the game will tally your deaths and gems collected over total number of gems in the level. The game’s platforming is fairly basic, and most of the puzzles are relatively easy. The game has a polygonal look that gives it a unique flavor, and the soundtrack evokes a sense of adventure.
Extra Content: You can replay the game to collect all the gems, but there is no level select menu.
I've done the Heist three times now with duos, I'm pretty sure I could even do it solo now. Make sure you have the Drainage Tunnel option unlocked by swimming behind the compound during the scope out. UPDATE: Make sure you complete the Torch Prep as well! The Torch Prep will not be available in the submarine until you scope out the Drainage Tunnel infiltration point. If solo, trios, or quads, Make sure you have bolt cutters by the main bay. I enter through the drainage tunnel putting me right in the compound. UPDATE: I've used the submarine and the halo jump, but I imagine any vehicle will work. If you use the sub it will give you scuba gear, so avoid the pools while you're in the compound, otherwise it will put the scuba gear back on and remove your active weapon. Once you get out of the pool you'll lose 3-5 seconds taking the gear back off. I suggest you take out all the guys stealthfully while taking out as few cameras as possible, 1 or 2 will be necessary unless you are really patient. If you're doing it solo you don't need to worry about the key cards or gate keys. If you are doing duos+, then one key card is held by a guard, the other is up in Rubio's office. Once you get to Rubio's office there will be a fingerprint hack (its easy once you understand how it works) and get the files using the combination given to you in the basement, don't exit through the gate, go back into the compound, grab the secondaries in the compound (duos+), and exit through the main entrance, that causes a save-state, so if you die you don't have to start all over. If you are duos your loot bag should be full. If you are in duos, I recommend grabbing the painting first and is much gold as you can carry, don't bother with the cash. If you haven't alerted anybody by then, make your way down to the main dock, if solo, or trios, then get the secondary loot there, grab a boat and drive away from the island. Your escape is undefined, so even if you don't make it to your designated escape route, you can leave the island in any direction. If you are in quads, there's a good chance your loot bags won't be full, at that point you can decide whether you want to go and grab more secondaries, or leave the island while still in one piece. If you have been caught, kill everybody and book it out the main entrance towards the main dock where you can grab a boat and GTFO. Because I was in duos I had right around 2mil each time, the one time I set the guards off on the way out I only lost 60-80k. From what I can see you cant hold more than 800k in your loot bag, I may be wrong though. Potential cut: 6mil SOLO: 1.1-1.9 Mil DUOS: 1.1-2.7Mil TRIOS: 1.1-3.5Mil QUADS: 1.1-4.3Mil That Is my experience. If anybody has any good useful information there, I'm sure it would be greatly appreciated to the community. Such as: *Better ways out of the compound *Secondary Target values *Any way to get the full potential 6mil? (During my scope out I had 4.2mil in Secondary targets. That left a total of 5.3mil, I was probably missing two secondary targets somewhere on the island) *Anything I may have missed UPDATE: For those of you wondering how the payouts compare to the Diamond Casino Heist. The payouts for the DC heist hard modes are as followed, not including aggressive. Cash: don't bother, reset your heist Artwork: 2.7mil - 2mil split - 100k per 5% Gold: 2.8-3.1mil -2.1-2.4 mil split - 105k-120k per 5% Artwork can be done with DUOS (1mil each depending on cut) but gold has to be done with TRIOS (1.2mil 50%, 600k 25%) unless you want to leave 250k on the table. Which Gold DUOS would pay the sililar to Artwork DUOS. Your best opportunities to make money on GTA online are going to be Cayo Perico SOLO or DUOS and Diamond Casino DUOS. On another note: I haven't timed it yet, but it seems to take less time to do all of the Cayo Perico preps than the Diamond Casino Preps (Aside from identifying secondary contents). The Diamond Casino Heist takes 15-25 minutes when done correctly with Big Con or Silently & Sneaky while the Cayo Perico heist can be completed in 7-15 minutes SOLO and DUOS.
Recently I have been playing a lot of Grand Theft Auto Online, and when I hit a rut in the game, I decided it was time to play through all of the heists once again just for the fun of it, but when I reran The Doomsday Heist, something didn’t sit right with me. For those who do not know, The Doomsday Heist is an enormous mission in the game that is broken down into three acts. Act I can be simplified into the player running around and stealing drives full of data that Avon Hertz, some billionaire tech guru that Lester found, wants to feed to his pet robot, Clifford. Act II is Clifford spitting that information back out to us and telling us the Russian’s are planning a war, so the players go to destroy some submarine off the coast of Los Santos. This is an integral part of the story, for this is when Bogdan – the Russian man abord the sub tells us Avon and Clifford are here to betray us and start a war we were supposedly trying to prevent. With all the data turned over to Clifford, it turns out Bogdan was right, and now the objective is to hunt down Avon. This tosses us into Act III, where the aim is to kill Avon, destroy Clifford, and save the world. Clifford is not a supercomputer; Avon feels the need to correct us on this many times. He is a neural network of supercomputers connected to a single host. We are not precisely told how Clifford’s neural network works, but I think I may have a basic idea thanks to the Setup Mission called Signal Intercepts. “The data’s moving around the city. Four separate caches, each remotely connected to a central hub.” Here we are told to use Deluxos (the game's version of a DeLorean) to chase after, hack, and destroy four different vehicles holding data that Avon feeds to Clifford. During the Act III Doomsday Finale, we destroy four other vehicles carrying Clifford’s code. But that is not all; once the four separate caches Avon tells us of are stripped of all data and beaten, we are told there is one final cache hidden at Los Santos International Airport. Just like the final hidden supply of Clifford Data strung around Avon’s neck that we destroy when we kill him during the Doomsday Finale. “This is data we’re being paid to get. Thousands upon thousands of transmissions and requests. Impossible to make sense of… unless you’re a supercomputer. Sorry, super network, which Avon’s AI, Clifford, is.” Now, let us turn around attention to The Diamond Casino Heist, released after The Doomsday Heist. The Diamond Casino heist has three different approaches you can take. Silent and Sneaky, which is your basic cat burglar, do not get caught type of robbery. Aggressive, which is exactly what it sounds like. Blow through a wall with guns blazing and fight your way to and from the vault. Then the last one, The Big Con, which is what we will be looking at. In the Big Con events, we steal a delivery van, outfits, identification cards, and the proper license plates from Gruppe Sech’s – the company that delivers new chips to the casino. As we drive to the casino, Lester hits us with an exciting voice line. “Seeing you dressed up like that makes me feel all fuzzy. It’s like your kids putting on their uniforms for their first day at school, only… I don’t have kids, just some, uh pretty basic AI experiments that swear at me in Russian and want to destroy the world.” Pretty basic AI experiments? Yes, I know Clifford himself was not a basic AI experiment. According to Lester, if we didn’t literally blow him to pieces during the Doomsday Heist, he would have destroyed the world. However… that is just it. He was blown to pieces via the orbital cannons. Blown to small pieces, that we know Lester would have been able to put back together, only much smaller. We learn this during a setup mission for the Silent and Sneaky approach, where Lester has us destroy five police drones and bring the scraps back to him so he can construct a much smaller variant called a nano drone. “Now, the cops use drones all over town, though you probably never noticed till now. Bring a bunch of ‘em down, don’t worry about being gentle, they’re tough… and salvage the parts. I’ll put it all back together, only much smaller, and we’ll have the perfect nano tool for breaching The Diamond’s ‘unbreachable’ security.” If he can do this with drones, he could easily do this with computer parts. To solidify his genius with computers, we learn during the Fleeca Bank job. The first heist available to us, and our first real encounter with Lester throughout Online mode. One, he can patch into the bank’s security feed with his phone seemingly without effort. Two, he has “written a neat little program that’ll do more of the work for you.” That work is opening up the bank’s vault door. His genius around technology is not to be underestimated. We still have the loose end about Lester’s mysterious computer AI ‘swearing at him in Russian’, but there is an explanation for this as well. During the Doomsday Heist Act II Finale: The Bogdan Problem, there is that submarine I spoke of during the beginning. While onboard, we connect it to Clifford’s host so he can force it to self-destruct. While hooked up to a Russian sub, Clifford could have most definitely picked up some Russian words, and knowing Russians, and some swear words as well. Being able to salvage the surviving parts into something much smaller, having an intense knowledge of technology, and even the curveball of Russian all checks out. I would say it's pretty much canon that Lester has his version of Clifford. Recently, the latest major update for GTAO has been released, and alongside it came a new heist, the Cayo Perico Heist. A heist that Lester was absent from, which I found quite odd. The Cayo Perico heist involves us robbing El Rubio, an infamous drug lord that lives on his private island armed to the teeth with guards, but also loaded with riches most of us dream of owning. The Cayo Perico Heist has proven to be the most effective way of farming money in GTAO currently, further proving just how much wealth is stored on that island. An island Lester… did not tell us to rob. Granted, we did not invite him or talk to him, like, at all, but still. He has been present for the other robbery style heist and even directs us through the Motorcycle Club Businesses, just under a different name. We know it is you, Lester, you do not have to pretend. The argument can be made that the reason why Lester is not a part of The Cayo Perico Heist is that he ran off with Georgina Cheng, the sister of the casino’s old owner and the one who pressured Lester into having us rob the casino in the first place. While I like the wholesomeness of that idea, I believe there may be a darker meaning underneath that story. We see Lester get very flustered throughout all the cutscenes and setup missions when talking about seeing Georgina. He even gets dressed up to meet her, only to become distressed when she is a no-show. The two officially become a couple at the end of the heist, when they engage in a kiss. The casino in the background floods with cops, how romantic. This heist makes it evident that Georgine can convince Lester to do her bidding, for he came out of retirement because of her. If she can talk him out of retirement, she can talk him into doing plenty more. Like, maybe even convincing Lester to turn on his old buddies who did all these robberies should he find out we are wreaking havoc without him. It should also be noted that Georgina has a significant number of skills with technology also, for she was able to hack Lester’s phone and bring us together for a heist. With both of them working on Clifford 2.0, who is to know what power of power he would have! Or the two of them are just living happily ever after with illegally gained money, and this entire theory made no goddamn sense. Anyways, thanks for reading!
Reccomendations needed for improving the security of my funds in a non-custodial wallet given the threat of hackers (storing the seed online/typing it) and making it waterproof
I have a 24-word seed from EarnBet-an online decentralized casino with which I have a decent amount of $BET staked. I wrote the phrase on a piece of paper. I then decided to write it on a password program like lastpass/keepass. So in order to get into the lastpass, you need a password. And i put the lastpass in dropbox/google drive and store it there. My thought was if someone somehow hacked into my Gmail/dropbox, well they still need the password to my lastpass in order to get into my EarnBet seed. I put the EarnBet seed in there as I type it out along with my other bank account details and other financial information. So I only have the seed written on a piece of paper which I have in the house. But of course, things could happen like fire, floods, etc. So what is the best way to store your seed to prevent this? i heard that cryptosteel is fireproof and floodproof so that works? But isn't the issue if someone finds it, well it's pretty easy to see oh why is there a bunch of long words and some people might even figure out it's the seed of a wallet? Now if you write the seed in a notebook with a ton of stuff there, well that would be hard for someone to find. Imagine like you have a notebook where you have the seed there but also in the first few pages write down like nursery school rhyme or children books and lot of stuff like that, well obviously it won't look like its important. Also, I hear people say that you should break your seed into two or three parts. That makes sense but do you leave all the parts in the same house/apartment? You hear about how you give one half to someone else you trust, you keep the second half. Well what if you no longer see the other person anymore or something happens, then what? Obviously, you would need to immediately send your coins to a temporary wallet in the meantime.
Need suggestions to improve the security of funds in a non-custodial account which is based on a decentralized platform
I have a 24-word seed from EarnBet (play.earnbet.io) -an online decentralized casino with which I have a decent amount of $BET staked. I wrote the phrase on a piece of paper. I then decided to write it on a password program like lastpass/keepass. So in order to get into the lastpass, you need a password. And i put the lastpass in dropbox/google drive and store it there. My thought was if someone somehow hacked into my Gmail/dropbox, well they still need the password to my lastpass in order to get into my EarnBet seed. I put the EarnBet seed in there as I type it out along with my other bank account details and other financial information. So I only have the seed written on a piece of paper which I have in the house. But of course, things could happen like fire, floods, etc. So what is the best way to store your seed to prevent this? Did I hear of cryptosteel ( www.cryptosteel.com )where it's fireproof and floodproof so that works? But isn't the issue if someone finds it, well it's pretty easy to see oh why is there a bunch of long words and some ppl might even figure out it's the seed of a wallet? Now if you write the seed in a notebook with a ton of stuff there, well that would be hard for someone to find. Imagine like you have a notebook where you have the seed there but also in the first few pages write down like nursery school rhyme or children books and lot of stuff like that, well obviously it won't look like its important. Also, I hear people say that you should break your seed into two or three parts. That makes sense but do you leave all the parts in the same house/apartment? You hear about how you give one half to someone else you trust, you keep the second half. Well what if you no longer see the other person anymore or something happens, then what? Obviously, you would need to immediately send your coins to a temporary wallet in the meantime
An Overly Long Fanmade Ace Attorney 7: Echoes of Discord Pitch: Episode 1. Possible spoilers for all main games (AA1-6)
Hey, everyone! Over the past few weeks, I've been making up a plotline that I think would fit for the inevitable Ace Attorney 7, whenever it releases. As of right now, I only have Episode 1 fully plotted out, but I'll put some of my ideas for the other cases at the end of the post as an author's note, of sorts. Considering how much I wrote for the tutorial case alone, I don't know if I'll ever continue this project, because Case 2, a case with 2 investigations and 2 trials, would basically be 4 times the length of this case, and I don't know if I have the talent to write a compelling mystery that would do a case of that length justice. The overall concept of the game would be to focus mainly on Athena and Phoenix, and it would involve Phoenix attempting to institute the Jurist System while Athena would have to deal with the Phantom's organization and her past at the Cosmos Space Center and in university. The lawyer-case distribution would be as follows: Phoenix gets 7-1 (tutorial) and 7-4 (filler), Athena would get 7-2, 7-3, and 7-5, which would all be plot relevant, and Apollo would get a Rise from the Ashes style case in Khura'in, which would be unlocked after completing the game instead of being offered as a DLC case. As this is my ideal version of Ace Attorney 7, I've taken some liberties that the writers at Capcom might not do, as I've taken the Payne brothers out of the main story entirely, but they'll still be in the game in the Phoenix Wright: Asinine Attorney case, which is unlocked after beating the tutorial case. Also, a beloved character from the original trilogy is the victim of the first case of the game, which might be controversial. But I think that the story will be overall more compelling with the changes that I've made, so without further ado, here's the first episode of Ace Attorney: Echoes of Discord! ____________________________________________________________________________________________________________ Episode 1: Turnabout Terror Date: Late March 2029 Location: Skye Detective Agency Defendant: Ema Skye Attorney: Phoenix Wright Co-Counsel: Athena Cykes Synopsis: Nine months have passed since the revolution in Khura’in, and after many deliberations, Phoenix has finally regained the trust of the legal system of LA and instituted the Jurist System, which has now been slightly modified since the events of Apollo Justice, the biggest change being the fact that the jurors are present in the court room, like in DGS. For the first official case under the Jurist System, Phoenix is defending Ema Skye, who has been accused of murdering her older sister, Lana Skye, at the Skye Detective Agency. Ema had been working a case abroad in Khura’in, and as soon as she returned to the US, she went to visit her sister, who became a private investigator after losing faith in the justice system because of Phoenix’s disbarment and the UR-1 incident. When Ema entered the office however, she found her sister dead from an apparent poisoning. Desperate to find out who did it, she dusted the entire scene for fingerprints, not even thinking about preserving the scene. But while she was in the middle of her forensic investigation, Lana’s co-worker, Elias Coggs (Age ???) walked in on her, and contacted the police. When the officers arrived, it was discovered that Lana ingested some Atroquinine poison from her cup of tea, and since it hadn’t been manufactured in the country for two years, Ema became the prime suspect, since she just came back from Khura’in. In the defendant lobby, Phoenix and Athena are discussing the case with Ema, and she claims that her own fingerprints were found on the bottle of poison, to which Athena and Phoenix are shocked. But she rationalizes that she must have touched the bottle when she was in a state of panic while investigating the crime scene. In the middle of their discussion, Juniper Woods enters the lobby, and she explains to Athena and Phoenix that she will be the forewoman of the jury today. She is nervous, but she’s also treating this as her first official trial experience for when she becomes a judge herself. She gives Phoenix and Athena a newspaper article that is advertising the current trial, saying that she had a hunch that they’d need it. The bailiffs call for the trial to start, and Ema mutters under her breath that the “glimmerous fop” is going to make a spectacle of her sister’s murder. The trial begins, and Klavier Gavin is revealed to be the prosecutor in charge of this case. He reveals that he’d decided to take the case due to the recent shortage of prosecutors due to the Paynes and others being fired for their incompetence and corruption by Miles Edgeworth. He displays remorse over being the reason why Phoenix lost his badge seven years ago but says that he’s still fired up for a rematch. The judge introduces the 5 jurors for the trial, who are Juniper Woods (No. 1), a male reporter from the Reality News Network (No. 2), Delicia Scones (No. 3), a female computer programmer from Blue Screens Inc. (No. 4), and a young butler resembling Shelly de Killer (No. 5). The judge then admits that he hasn’t studied up on how the reformed jurist system works, and asks Phoenix if he could give him a refresher on how the trial would work, which would serve as the tutorial for the case. Klavier calls Ema to the stand as his first witness, and she reluctantly agrees to testify about what happened on that day. She has a press-all testimony, which is pretty much identical to what she told Phoenix and Athena in the lobby, but after the testimony ends, the jury goes into a panic because all of them, minus Juniper, are convinced of Ema’s guilt. Athena becomes overwhelmed from the discord from all the jurors’ hearts, and this is where the new trial gameplay mechanic, Discordant Reasoning, is introduced. This would be similar to the Panic Debate from Danganronpa V3, where you have to pick out the statement out of the 5 jurors that’s causing the discord, based on reading their emotions like in the Mood Matrix. The Mood Matrix has now been relegated to investigations because of reasons pertaining to the main prosecutor of the game, and now works similarly to Logic Chess from Investigations 2. After presenting the article that Juniper gave them to the juror that caused the discord, the reporter from the Reality News Network, Ema resumes her testimony. She assumes that her sister’s killer had recently fled the scene, since she had recently succumbed to the poison when she arrived at the crime scene, but Phoenix points out that the killer could’ve left way earlier, since Atroquinine is a slow acting poison. Ema then gets emotional, saying that she got so caught up in the moment seeing her sister dead that she couldn’t perform a proper investigation into her death. She is overcome by remorse due to the knowledge that she never would’ve been quick enough to stop her sister’s killer. She outright blames Klavier for what happened, saying that if he hadn’t accused Phoenix of forging evidence nine years ago, then Lana wouldn’t have lost faith in the court system, which wouldn’t have lead to her becoming a P.I. after getting out of prison. Klavier reassures Ema, asking her if she knows the real reason why he took the trial. It turns out, he was certain of her innocence from the beginning, and intended to use the common sense of the Jurist System to prove her innocence. He says that he understands why she might feel the way she does about him, but the show must go on, and the only way the truth will ever be reached is if the defendant tells everything that they know, even if it’s just a hunch. With newfound courage, Ema posits that there might be a clue in Lana’s files on her computer, as Lana had confided in her that she’d been performing an investigation on a high-profile case the last time they saw each other. Luckily for them, Elias Coggs had already looked through Lana’s files and emails, and was waiting in the lobby to testify. Klavier excuses Ema from the stand for the time being, and calls Elias Coggs to the stand. He appears to be a middle-aged man with a mechanical prosthetic arm, leg, and eye, giving him the appearance of a cyborg. Klavier asks Coggs to state his name and occupation, and he complies, but when probed about his past, he states that it’s classified information. He was put into the Witness Protection Program a long time ago after an incident involving his accident, and can’t disclose anything about his past that isn’t related to the case. His testimony begins, and he states that on Lana’s computer, he found that on the day of the incident, she had been exchanging emails with two different people. The first being Connie Scout (Age 29), her most recent client, and the second being Phoebe Coronus (Age 41), an old friend of hers from overseas. After probing into his testimony, he admits that the case that Lana was investigating was an international affair, and that Coronus was helping her in the investigation. He also reveals that it appears that a USB was stolen from Lana’s office, but again, he cannot reveal its contents. Suspicions are raised immediately on Coggs, but Klavier verifies that he had an alibi, as he had been at his doctor’s office all afternoon. As Coronus is still in Europe, it becomes evident that the prime suspect for the murder has to be Connie Scout, who is a computer science major at Ivy University. The judge calls for a 30 minute recess, but right before it begins, Coggs requests that Phoenix and Athena get to the bottom of Lana’s death, as the case at hand means a lot to him. During the recess, Ema apologizes for her outburst in court, and explains the case that Lana, Coronus and Coggs were investigating in more detail. Apparently, the organization they were looking into was an international spy ring that had previously mainly been involved in various acts of cyberterrorism, but she reveals that it was actually the very same organization that sent the Phantom over during the UR-1 Incident nine years ago. Athena is shocked, as she recounts how that was the same organization that killed her mother and caused the incident at the Cosmos Space Center two years ago. Ema is surprised to hear this, as Lana hadn’t informed her of the exact details of the case, and she realizes it was probably out of fear that she herself would become a target of the organization. Suddenly, Trucy Wright appears in the defendant lobby with two important pieces of evidence retrieved from Miles Edgeworth, a report of a supposed smuggling of contraband into the country and a breach of cybersecurity at the Criminal Affairs Department. Trucy questions how these pieces of evidence pertain to the case at hand, but Phoenix and Athena clearly have a suspect in mind. The bailiffs announce that the recess is over, and Trucy says that she’ll be watching the trial from the gallery. Court reconvenes, and Klavier calls Connie to the stand. She has a visor over her face and has orange dyed hair like Athena, but otherwise she has the appearance of a normal university student. She introduces herself as a foreign exchange student from Borginia, and explains that Connie Scout was the name she chose for herself when she came to study from abroad. Klavier asks her how she knew the defendant, to which she responds that she met her at a Forensics Investigation Seminar that was being held at the University a month ago, along with Ema Skye. While she was there, she was given a luminol bottle from Ema as a gift for attending it. Afterward, she asked Lana Skye to investigate a crime of her own, though she doesn’t reveal what it is. Throughout her testimony, her lies are exposed, and she becomes the prime suspect for the breach of cybersecurity at Criminal Affairs and the murder of Lana Skye. Phoenix argues that it would’ve been feasible for Scout to have been the one who had the poison smuggled into the country. But the final contradiction in the case is how Ema’s fingerprints managed to get on the bottle of Atroquinine. The thought route begins, and after deducing that she had likely been a part of the Phantom’s organization, that she was likely the one who hacked into the Criminal Affairs Department, and considering her meeting with Ema and Lana one month ago, it becomes apparent that she could’ve obtained the fingerprints off of the luminol bottle and modified the fingerprints on the bottle of poison to look like Ema’s using the information obtained from her hacking of the Criminal Affairs Department, just like how the Phantom had framed Athena at the Space Center two years prior. Connie then confesses everything. She had been a member of the Phantom’s organization, and she had been attempting to erase as many traces of her organization’s crimes that she could. Her only reason for attending the seminar one month ago was to get some info on Lana Skye, so that she could trail her and learn everything that she knew about her own organization. She arranged for a meeting to discuss a possible case for Lana to take on, but that was all a farce-what she really wanted was the USB Lana had in her possession. When she wasn’t looking, she slipped the poison into Lana’s tea, and left the scene after stealing what she needed. When probed about the USB, she says that she already passed it on to another member of the organization. With the suspect having confessed, Klavier calls Ema back to the stand. He and Ema have a conversation, and while Ema is still annoyed by his carefree attitude, she acknowledges that she would’ve been found guilty if Klavier hadn’t given her the opportunity to speak, and thanks him for his help. The judge then pronounces Ema not guilty. In the defendant lobby, Ema thanks Phoenix and Athena for defending her, and they’re soon joined by Klavier and Trucy. Ema, while thankful that the gang found her innocent, is still understandably traumatized over her sister’s death. She expresses doubts about her career choice, considering she never imagined she’d have to investigate her own sister’s body, and she’s now considering leaving her position permanently. Phoenix presents her the luminol bottle that she gave to Scout, and asks her to remember when she began to take an interest in forensics. After recounting how her sister had given her a forensics investigations book when she was young, and briefly referencing the events of Rise from the Ashes, Phoenix reminds her of all of the strides she’s made since then, and all of the times she’s helped the Wright Anything Agency solve cases in the past thanks to her impeccable forensics work. He then reminds her that he had to deal with many bumps in the road himself throughout his career as an attorney, and that he had to learn some lessons that changed his outlook on the legal system. He encourages her to follow her own path in life, but reminds her that he and Athena would greatly miss having her around to help solve cases. Ema, moved by Phoenix’s speech, thanks him for the kind words. Trucy then brings up one last thing that she still doesn’t understand about the trial, those being who Elias Coggs and Phoebe Coronus are. Ema explains that she doesn’t really know who Elias Coggs is, but she does know who Coronus is. She was Ema’s former mentor that took care of her when she first went to Europe to study, and she’s now an international forensics prosecutor. It turns out she intended to be present in the gallery for Ema’s trial, but due to a delay in her flight to LA, she couldn’t make it. Ema then theorizes that working a case with her former mentor might help reinvigorate her love for forensics. Her and Klavier have to attend to some business at the Prosecutor’s Office, and they leave together. To wrap up the case, Trucy brings up three invitations that Juniper had passed on to her for Phoenix, Athena, and herself to attend a Murder Mystery Party at the Woods Manor out in the mountains as a celebration of Juniper recently graduating from Themis Academy while also serving as a way of thanking Phoenix and Athena for defending her two years prior. Trucy declines her invitation, as she has to practice for her first international gig that she’ll be performing with Klavier and Lamiroir, but she encourages Phoenix and Athena to go. They both agree to go, and the case ends with Phoenix’s internal monologue reminiscing about all of the trials and tribulations he’s had to go through to revamp the legal system, and that he never could’ve gotten there without the help of his colleagues. ____________________________________________________________________________________________________________ Author's notes: -I know that killing off Lana Skye might be controversial, but I felt that she made the most sense as the first victim, considering her friend from Europe, who I've named Phoebe Coronus, would make a more interesting rival for Athena, as her adherence to the scientific method and traditionalist views on the Jurist System would be a perfect foil to Athena's more psychological driven methods and her desire to revolutionize the court system along with Phoenix. It also gives Ema another character arc of doubting if her childhood dream was really her true calling in life, which I feel would be a natural progression for Ema's character, since she has a different conflict in every game that she appears in. Finally, it just gives more opportunity to expand on Athena's time studying in Europe, since Ema and Coronus could now fit into that timeline organically. Lana's role in the story wouldn't be forgotten after case 1 either, as two of the most important characters in the game have close connections to her, which would have a huge impact on the trajectory of the story as a whole, which I feel is an important aspect that the first case needs to establish. -The pun names for this case are: Elias Coggs (Alias and Cogs, which refers to his past under the Witness Protection Program as well as his cyborg like appearance.) Connie Scout (Con and Scout, because she's conning everybody into thinking she's just an ordinary university student while also being a spy for the Phantom's organization.) Phoebe Coronus (Her last name refers to her profession as a coroner. Her first and last name actually have a secret meaning as well if one of the letters from her last name is removed, but I'll leave it up to you to see if you can decipher the real meaning behind her name. -Lastly, here are the basic plotlines for the other cases of the game. These are only going to be a couple sentences each, since this post has gone on long enough already. Episode 2-Turnabout Judgment: Picking up right where we left off, Phoenix and Athena attend the Murder Mystery Party organized by Juniper's grandmother, Willow Woods, and Juniper notes that the victim in the game bears similarities to how her own grandfather died a year ago. But when one of the guests at the party winds up dead, it's Juniper's grandmother, a former judge, that ends up in the defendant's seat, and Juniper and Athena team up to acquit her of all charges against prosecutor Phoebe Coronus while Phoenix is off helping another guest at the party with a matter of their own. Loosely based on a fancase on Ace Attorney Online: A Game of Turnabout. Episode 3-The Sponsored Turnabout: During the Summer Olympics, Juniper, Athena, and Simon Blackquill all attend a game together. But when a stray firecracker causes an explosion that causes some debris to crash onto the referee for the game, a former Borginian athlete who had a grudge against the victim and is suspected to be part of the Phantom's organization ends up in the defendant's chair, and Blackquill encourages Athena and Juniper to take on the case due to a previous connection with the defendant, and the trio have to rethink their own biases against the suspect to eventually take down the true culprit of the case, the Executive of the Reality News Network who perpetuated the myth of the Dark Age of the Law after the UR-1 incident. Coronus is still the prosecutor for this case. Episode 4-Turnabout Roulette: In the filler case of the game, Trucy makes reservations at a fancy bar where she's planning on showing Phoenix part of her upcoming performance, but when the two realize that she accidentally made reservations at the Rivales Casino, and a shooting occurs in the middle of the day, Phoenix is forced into defending Brawly Rivales after his own father was murdered. Coronus is the prosecutor again in this trial, but she's noticably more lenient on Phoenix. The main focus of the case would be on the relationship between Phoenix and Trucy. Episode 5-Turnabout for Justice: A science expo is being held at the Cosmos Space Center, and the five participants in the showcase are Ema Skye, Phoebe Coronus, Elias Coggs, a C.E.O. of a famous company, who is also sponsoring the event, and surprisingly Aura Blackquill are all participating in the event. But when an accidental explosion occurs in the middle of the event, everyone is evacuated from the scene with two notable exceptions: Phoebe Coronus and Aura Blackquill. After the fire dies down a bit, some officers go in to investigate the scene, and are surprised to find Aura Blackquill leaning over the victim, Phoebe Coronus's body. Aura Blackquill is named the prime suspect for the case, and it's up to Athena and Blackquill to find her innocence, as Phoenix and Trucy don't want anything to do with her after the kidnapping incident two years ago, and Juniper is rooting for her guilt as well, since she remembers how she used to hate Athena all those years ago. Willow Woods would be the judge for this trial, and Miles Edgeworth calls in prosecutor Franziska von Karma to head the case. Episode Special-Turnabout Reconciliation: It's been one year since Garan has been dethroned, and Khura'in is hosting an international arts festival as an act of goodwill to its new allies. Trucy, Klavier, and Lamiroir are all participating in their own act in the show, and Ema was invited by Prosecutor Nahyuta Sahdmadhi as well. But when a murder happens in the middle of the show, Lamiroir is under suspicion of murder, and Apollo and Trucy finally learn their familial secret. Prosecutor Sahdmadhi is the prosecutor for the case, and Rayfa and Amara make some cameo appearances as well. Sorry for the long post lol. Tell me what you think of these ideas in the comments.
So as you all know the game GTA V GTA V has a mode called GTA Online and in online there is a DLC called the Diamond Casino Heist... Now it is self explanatory. Rob a Casino. But heres the catch, after you have bought your arcade, done your preps and are onto the finale, you go into the vault and you have to hack into these keypads... now problem is, not many players can get their head around it and so I was one of them and now i dont even have to look at the fingerprint and can hack 4 prints in a matter if 10 seconds... Wondering how? Well rather than spending 500,000 GTA$ to buy a fingerprint scanner practice in your arcade, you csn practice here https://johan.li/gta-online/fingerprint-scanner-simulator and it is pretty simple and after some attemps you can get the hang of it Hope it helps and also sub to my YouTube channel Abz Animations (I do casino heist videos) and yeah...
COVID-19 has now infected more than 215,956 people. There have been 8,757 confirmed deaths and 84,080 confirmed recoveries attributed to the virus.
Recent Updates Note: These are the updates from the last 48-72 hours. MARCH 18 -
United States: President Trump signed into law a coronavirus relief package, which provides free coronavirus testing and ensures paid emergency leave for those who are infected or caring for a family member with the illness. The bill also provides additional Medicaid funding, food assistance and unemployment benefits. The "third phase" coronavirus response bill is expected to pass later this week. Read more here.
United States: President Trump announced that home foreclosures and evictions will be suspended “until the end of April.” Read more here. He also invoked the Defense Production Act, which gives the government the authority to control the production and distribution of scarce materials deemed "essential to the national defense." In his executive order, Trump specifically cites protective equipment (presumably face masks) and ventilators as meeting the criteria in this provision. Read more here.
United States: Reps. Mario Diaz-Balart and Ben McAdams become first members of Congress to test positive for coronavirus. Read more here.
United States: King County in Washington State is building a 200-bed field hospital on Shoreline soccer field amid coronavirus outbreak. Read more here.
United States: The New York Stock Exchange said starting March 23, it will temporarily close its historic trading floor and move fully to electronic trading. This is the first time the physical trading floor of the Big Board has ever shut independently while electronic trading continues. Read more here.
United States and Canada: US President Donald Trump and Canadian Prime Minister Justin Trudeau have agreed to close the US-Canada border to all non-essential travel in an attempt to curb the spread of coronavirus. Trade will not be affected. Read more here.
Canada: Prime Minister Justin Trudeau has announced a massive $82-billion aid package to help Canadians and businesses cope with the global COVID-19 pandemic, including income supports, wage subsidies and tax deferrals. The package includes $27 billion in direct supports and another $55 billion to help business liquidity through tax deferrals. Read more here.
Japan’s Hokkaido, the nation’s prefecture with the highest number of coronavirus infections, will end its state of emergency over the epidemic on Thursday. Read more here.
Europe: The European Central Bank launched an extra emergency bond-buying program worth 750 billion euros ($820 billion) in the latest attempt to calm markets and protect a euro-area economy struggling to cope with the coronavirus epidemic. Read more here.
France: French police handed out over 4,000 fines Wednesday to people found violating an order to stay at home, on the first full day of a lockdown aimed at slowing the spread of the coronavirus in the country. Read more here.
Portugal’s President Marcelo Rebelo de Sousa declared a state of emergency to combat the coronavirus pandemic. The new measures allow Prime Minister António Costa's government to restrict movement of people, temporarily suspend the right of workers in vital sectors — such as health, civil protection, security and defense — to strike, and ban protests and social or religious meetings Read more here.
Brazil: Davi Alcolumbre, the head of Brazil's Senate, became the latest high-level political figure to test positive for coronavirus on Wednesday. Read more here.
Chilean president Sebastian Pinera declared a 90-day state of catastrophe Wednesday to address the spread of COVID-19 in the country, which has 238 confirmed cases of the novel coronavirus. By law, a state of catastrophe puts the armed forces in charge of public order and security and enables military control of the movement of people and goods. Military officials will be able to issue direct instructions to public employees and local governments and establish measures deemed necessary to maintain public order, including curfews. Read more here.
Africa: Sub-Saharan Africa records first coronavirus death. Read more here.
Europe: This year's Eurovision Song Contest has been canceled in the wake of the coronavirus pandemic, organizers confirmed on Wednesday, marking the first time that the much-loved competition has ever been scrapped. Read more here.
Australian airline Qantas and its subsidiary Jetstar will suspend scheduled international flights from late March until at least the end of May due to the coronavirus crisis. In a statement posted on its website Thursday, Qantas Group announced that 60% of its domestic flights would also be cut, and two-thirds of its 30,000 employees would be temporarily stood down. Read the announcement here.
RyanAir, Europe’s biggest low-cost carrier, said it expected “most if not all” flights to be grounded, apart from a small number to maintain connections between the UK and Ireland. Read more here.
MARCH 17 -
United States: A plan developed by the federal government to combat the coronavirus reportedly projects the pandemic will last 18 months or more and could feature multiple “waves.” Read more here.
United States: Treasury Secretary Steven Mnuchin raised the possibility with Republican senators that U.S. unemployment could rise to 20% without government intervention because of the impact of the coronavirus. Mnuchin discussed the scenario with the lawmakers on Tuesday as he proposed an economic stimulus of $1 trillion or more. Read more here.
United States: Treasury and IRS to delay tax payment deadline by 90 days. Read more here.
United States: The U.S. military is preparing Naval hospital ships for deployment, and is looking to open its labs to help test civilians for coronavirus. The Pentagon also plans to distribute equipment. Read more here.
United States: White House requests and additional $45.8 billion in emergency funding due to coronavirus. The request comes on top of the $8.3 billion in emergency funding passed by Congress just two weeks ago and underscores just how dramatically financial demands at federal agencies have grown in a matter of days. Read more here.
United States: Schools are likely to be closed for the rest of this school year according to Governor Newsom of California. Ohio's governor has made similar statements. Read more here.
United States: Are Hospitals Near Me Ready for Coronavirus? Here Are Nine Different Scenarios. | There is a tool in the article that allows you to see your area's hospital capacity. See the interactive tool here.
EU: Leaders of European Union countries have agreed to close the EU’s external borders to most people from other countries for 30 days in a new effort to slow the coronavirus pandemic. Movement within European Union member nations will be still be allowed. Read more here.
Spain: Spanish Prime Minister Pedro Sanchez announced a package of measures worth a total 200 billion euros ($219 billion), between loans, credit guarantees, benefits and direct aid, to mitigate the impact of the coronavirus epidemic on the economy. The package represents about 20% of the country’s gross domestic product; 117 billion euros for the package will come from the government, with the rest to come from private companies. Read more here.
Scotland: No new jury trials will take place in Scotland for the foreseeable future due to coronavirus. Read more here.
Bolivia will close its borders to non-residents and suspend all international flights to combat the spread of coronavirus. The measure will remain in place until March 31. Read more here.
Australia declares emergency, warns coronavirus crisis could last six months. Read more here.
Euro 2020 has been postponed by one year until 2021 because of the coronavirus pandemic. Read more here.
MARCH 16 -
A Phase 1 clinical trial evaluating an investigational vaccine designed to protect against coronavirus disease 2019 (COVID-19) has begun at Kaiser Permanente Washington Health Research Institute (KPWHRI) in Seattle. Read more here.
The European Union will ban all nonessential travel into the bloc for at least 30 days. Read more here.
France has instituted a lockdown and will deploy 100,000 police to enforce the lockdown and fixed checkpoints will be set up across the country. Under the new measures, soldiers would help transport the sick to hospitals with spare capacity and a military hospital with 30 intensive care beds would be set up in the eastern region of Alsace, where one of the largest infection clusters has broken out. Macron also announced he was postponing the second round of local elections on Sunday. Read more here.
United States: President Trump held a press conference today, where he said that the U.S. may be able to get the new coronavirus outbreak under control by July or August at the earliest. He also said his administration may look at lockdowns for “certain areas” or “hot spots” in the nation, but said he wasn’t considering a full national lockdown. Watch the press conference here and/or read about it here.
United States: The Department of Health and Human Services experienced suspicious cyberactivity Sunday night related to its coronavirus response. The suspicious activity HHS was not a hack but it may have been a distributed denial of service -- or DDOS -- attack. Read more here.
United States: Six Bay Area counties announced “shelter in place” orders for all residents on Monday — the strictest measure of its kind yet in the continental United States — directing everyone to stay inside their homes and away from others as much as possible for the next three weeks. The directive begins at 12:01 a.m. Tuesday and involves San Francisco, Santa Clara, San Mateo, Marin, Contra Costa and Alameda counties — a combined population of more than 6.7 million. Read more here.
United States: New York, New Jersey, and Connecticut institute regional rules that ban gatherings of over 50, and close casinos, gyms, and theaters. Read more here.
United States: The Ohio primary has been postponed. Ohio Gov. Mike DeWine (R) announced late Monday that his administration will order that polls be closed on Tuesday due to a health emergency. Read more here.
United States: Dow Plummets Nearly 3,000 Points as Virus Fears Spread. Read more here.
Canada is closing its borders to noncitizens because of the coronavirus pandemic. U.S. citizens are exempt from the ban “for the moment." Read more here.
Israel is preparing to open four hotels across the country as quarantines sites for confirmed cases of coronavirus, Minister of Defense Naftali Bennett announced Monday night. The hotels will be used to treat people exhibiting mild symptoms of the virus. Read more here.
Finland closes schools, declares state of emergency over coronavirus. Daycare centres are to stay open but parents were asked to keep their kids home if possible. Read more here.
Sudan’s ruling sovereign council closed all airports, ports and land crossings and declared a public health emergency on Monday over fears about the spread of coronavirus. Read more here.
Amazon will hire 100,000 warehouse and delivery workers in the United States to deal with a surge in online orders, as many consumers have turned to the web to meet their needs during the coronavirus outbreak. Read more here.
The Peace Corps is telling its volunteers around the world that it is suspending all operations globally and evacuating all volunteers in light of the spread of the new coronavirus. Read more here.
United States: The College Board has cancelled the May SATs. Read more here.
Quantum computing is touted as the next major technological leap that will allow humanity to free itself from the innate limitations of silicone-based processing and unlock a bright new future of potentially unlimited computational power. The potential applications of quantum computing are similarly expansive, and it is likely to have its impact felt in virtually every industry imaginable. One of these is online gambling, a market which has undergone significant growth in its own right in recent years, and the focus so far has been on the security benefits that this change could bring about. However, from a player’s perspective, the prospect of gambling becoming fairer thanks to the use of quantum computing is an appealing one. So how realistic is this expectation, and what hurdles need to be overcome before it can be realized?
The art of randomness
Randomness is important in all types of gambling, although the role it plays varies depending on the activity in question. For example, in the context of a horse race, the outcome is determined by all sorts of variables ranging from the weight of the jockey to the state of the track and the unknowable mood of the animal itself, hence why favorites don’t always win and why bookmakers can get it wrong sometimes. Randomness is clearly important here, but it is also out of the control of those responsible for taking bets on the outcome. Conversely, when it comes to online casino services where everything is managed intricately by developers and operators, getting randomness right is crucial. And while plenty of people ask is it possible to learn how to manipulate a slot machine, the fact of the matter is that legitimate, regulated services are impervious to this kind of foul play, at least in theory.
The role of RNGs
Over the years, the random number generators (RNGs) that are at the heart of online and land-based slots alike have been subjected to scrutiny by various experts, sometimes with successful results. The thing to remember is that these algorithm-powered services are essential to ensuring fairness in the first place, as they make sure that the machine’s operators cannot set arbitrary time periods after which a jackpot is achievable for example. The aim is simple enough to understand; with pure randomness at play with every spin, it is possible for any player to win big, regardless of whether it is their first spin or their fiftieth. That is not to say that the designers of the machines do not tip the odds in their favor, but rather that they only do this by decreasing the likelihood of a winning combination of symbols being achievable, either by adding more symbols, paylines and reels, or by integrating minimum wager requirements to determine which spins are eligible for a jackpot payout in the first place.
The impact of quantum computing
Where quantum computing comes into play in all of this is to overhaul the approach to RNG and make it far less predictable. As mentioned earlier, the older RNG tech is far from infallible and mathematical wiz-kids can crack algorithms with relative ease if they get their hands on them. This has the added effect of meaning that online gambling services are not truly random, in the strictest sense of the word, but rather using a close of an approximation as can be achieved. Quantum techniques for RNG take this predictability out of the equation, creating ‘true’ randomness by measuring the fluctuations of the quantum world which is imperceptible to humans yet plays a vital part in holding together reality as we know it. What is even more impressive is that while quantum RNG can produce unquestionably unpredictable results, we have enough of an understanding of the mechanics of this phenomenon that it can do so in a repeatable and controllable way. This is especially attractive for online casino operators and players alike, as it will mean that a completely level playing field will exist with every spin of games which eventually adopt quantum computing technology to underpin their randomness.
The bigger picture
Before leaving the topic of quantum computing in gambling, it is also worth noting that this technology will influence other aspects of the industry going forwards, in addition to having an effect on fairness. Service security is arguably the most significant area which can be improved through the influence of the quantum revolution. While similar cryptographic techniques will be used to protect user data and prevent breaches, the use of quantum RNG will bolster these solutions to the point that they are essentially unbreakable. So there you have it; quantum computing is going to be increasingly important in the coming years, and gambling operators as well as gamblers themselves can expect to reap the benefits. Originally published by Analytics Insight | December 25, 2020
A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).
A new day, a new guide. This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect. Since this list is really long, this guide is going to come in parts, this part covers:
Valkyrie Profile (PSX) vs Valkyrie Profile: Lenneth (PSP vs iOS & Andriod).
Chrono Trigger (SNES) vs Chrono Trigger (PSX vs NDS vs iOS & Andriod vs PC).
Star Ocean 2 (PSX) vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver).
The Last Remnant (Xbox360) vs The Last Remnant Remastered (PC vs PS4 & Switch).
Tales of Vesperia (Xbox360) vs Tales of Vesperia: Definitive Edition (PS4/PC/Switch/Xbox One).
Tales of Symphonia (GC) vs Tales of Symphonia (PS2 (JP.ver only) vs PS3/PC).
Skies of Arcadia (DC) vs Skies of Arcadia: Legends (GC).
Person 3 (PS2) vs Persona 3 FES (PS2 (English.ver)) vs Persona 3P (PSP).
Persona 4 (PS2) vs Persona 4 Golden (Vita vs PC).
.hack//G.U (PS2) vs .hack//G.U. Last Recode (PS4/PC).
Final Fantasy 12 (PS2) vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age (PS4/PC/Switch/Xbox One).
Rune Factory 4 (3DS) vs Rune Factory 4 Special (Switch).
This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.
Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option. There are a few instances of censoring such as Badrach's smoking.
Valkyrie Profile: Lenneth PSP:
Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
Alicia witnesses Barbarossa's execution
Lenneth's encounter with the Lord of the Undead
Lenneth and the Homunculi
A chance encounter between "Meril" and Lucian
Lenneth in Weeping Lily Meadow
Lucian's departure to Valhalla
The Sovereign's Rite
Other big changes are:
An enhanced version of the original game's localization
Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.
Valkyrie Profile: Lenneth iOS & Andriod:
This is the PSP version being ported to iOS & Andriod, with the following changes:
Enhanced graphics such as character portraits. >* Enhanced Text.
Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation. A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
Chrono Trigger NDS:
This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
A lot of New Items.
New Enemies in the new dungeons, in the form of palette swaps of old enemies.
One New Ending after finishing the Dimensional Vortex completely.
New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.
Chrono Trigger iOS & Android:
Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.
Chrono Trigger PC:
Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
New character designs and portraits.
No magic combo mechanic.
Crafting animations are now replaced by a still 2D image.
Star Ocean: Second Evolution PS4 JP.ver:
This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.
This version is only available to purchase in the EU SquareEnix online store as of right now: Battles:
Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
Crimson Flare, a new Arcana, is now available.
New formations, such as Eremurus Rain, are now available.
Enemies hit considerably harder.
Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
Arcana require substantially more AP.
Unique Arts now require AP.
Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
Offensive Weapon Arts now increase morale when used.
Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
Likewise, certain Enemy Arts now lower morale by a fixed amount.
Wards now affect the entire union.
Attributes required for formation upgrades are vastly different.
Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
Components and consumables are now categorized.
Items are now color-coded based on their rarity.
Creation or customization of some items require fewer components.
New items available via Blueprint 4.
Various weapon stats have changed.
Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
Likewise, soldiers can now be set as union leaders.
The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
Rush can now be removed from the active party.
Khrynia can learn the new Unique Art Dual Snowpetal.
Arts can be disabled, filtering which skills a unit may use in combat.
Leaders' requested components are displayed when viewing their stats.
Leaders' wield style can be changed depending on their equipped weapon.
Shields now prevent style changes mid-battle.
The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
Three new classes are now available: Ataraxian, Cleric, and Ninja.
The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
The Gladiator class now requires Power Grip and Wards.
Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
Soldiers can now request weapon drops.
Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
The component requirements in The Assistant have lowered.
The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode. Miscellaneous:
The PC version will warn you if you cannot leave an area without a fight.
Auto Save is now available, which automatically saves after having changed zones or having won a battle.
Battle Rank is now viewable outside of combat, in the party menu.
Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
Characters with … icons are now identified with markers on the map.
Enemies can no longer be respawned by saving and reloading an adjacent area.
New saving opportunities are now available, such as before the base's boss.
A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
Mr Diggs's digging animations are now much quicker.
The loading screens that explained some of the game's mechanics have been disabled.
Many areas of the game have had their spawn tables altered or repopulated.
Starting battle music now coincides with starting morale in most battles.
"Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
Leaders in reserve no longer gain skills via the Rush only skill grind trick.
Soldiers now slowly improve their stats in reserves.
Camera in battle doesn't swing around as wildly anymore.
Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.
The Last Remnant Remastered PS4 & Switch:
Based on the PC version, also added:
Graphics now are in Unreal Engine 4
A new function to run faster on the overworld.
Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.
The frame rate was lowered from 60 frames per second to 30 frames per second.
The "Synopsis" option in the menu displays newer entries at the top
The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
More post-battle animations.
Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
New events to help raise affection.
Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version
Tales of Symphonia PS3/PC:
Improved character textures and improved some environments.
Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
There are a number of new discoveries to be found.
A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
New Personas have been added
Secret videos of the protagonist's dorm mates have been added to flesh them out.
Koromaru can now be taken on walks.
Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
Several new Quests have been added.
New costumes can be worn in battle.
A new event involving Chidori Yoshino was added.
Naganaki Shrine was completely overhauled.
A hard mode was added.
Save data from Persona 3 can be transferred into the game,
The Answer is not included in this verion.
Added a Female Main Character, so now you can choose between the Male and Female MCs.
The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
New voiced dialogue.
Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
Allies can now take a fatal blow to the protagonist for them if they are able.
"Dizzy" has been added as a status effect.
Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
"Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
Unlike previous versions, money found by party members when split up will now be given to the protagonist.
Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
You can now control Party members directly.
The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete
New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
Several new music tracks.
Additional voice-over dialogue.
Chie and Teddie have new voice actors in the English version.
New animated cutscenes.
More Personas, including new Ultimate Personas for the Investigation Team.
New areas can be visited.
The protagonist can now explore Inaba in the evening when Dojima is not home.
The protagonist and his friends now have motorized scooters to explore various areas.
Costumes are now available to buy at Croco Fur, in Okina City.
New Garden and Bug Catching features.
The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
New scene skipping function
If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
New epilogue has been added for the True Ending.
The list of Requests and the Fox' emas have been modified.
Rise can now assist the Investigation Team in All-Out-Attacks.
Added Tag Team attacks: two members can team up to perform a united attack.
Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
Spell buffs and debuffs can now be used on the same character to prolong the effect
A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.
Persona 4 Golden PC:
The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
The player may select a preset difficulty setting, or individually alter the following parameters.
A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
HD graphical update for the whole game.
Ability to restart the battle from the beginning if Haseo dies.
Movement speed on foot has somewhat increased.
The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
Item menu shortcuts and sort features
When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
Decreased the probability of allies selling the items the player give them.
Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
Learning weapons proficiency increased and acquired experience points increased.
Awakening scenes can be skipped using the Option/Start button.
Some of the really tough enemies have been made a bit easier
Skeith’s general shot bullet speed has increased during Avatar Battles.
Enhanced battle balance and game pacing to provide an optimal experience.
Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
Added suspend feature during Avatar battle gameplay.
In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
Save files from Cheat Mode plays can be converted to the next volumes.
The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):
Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
You have more control over Guests now, they also gain EXP/Item/Gold.
Many magick spells and technicks have been tweaked, renamed and recategorized.
Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
You can now fully control Espers, they also require MP to cast magicks
Almost all attacks now break the 9999 damage limit from the original by default.
New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
Several equipment pieces were added, while some available in the original release were removed or tweaked.
New Weapons added.
Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
Treasure chests are now in different locations and contain different items.
There are more traps throughout the map.
Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:
Remastered HD graphical upgrade.
English and Japanese voices (switch between them in the game configuration).
Original and newly re-recorded background music (switch between them in the game configuration).
Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
Improved high-speed mode and improved play time operability during high-speed mode
Ability to invert both the X and Y camera axes
The game balance has been overhauled to make it easier.
Each playable character can have two jobs at once.
Job Reset function added; talk to Montblanc in the Clan Hall to use.
The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
Fire, Thunder, Blizzard, and Cure only affect a single target again.
Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
The animation for summoning Espers is removed.
A glitch concerning Dyce's character model has been fixed.
New Game Plus and New Game Minus are now accessible from the beginning of the game.
How To Hack Online Casinos. Casino Tricks; 0 Comments . People used to go to Genting Highlands to gamble in Malaysia, now you barely have to go anywhere if you want to win some big cash. Everything can be done through mobile just like how you can pay your bills through online banking. With games, there comes hacks to beat these games. The easiest way to win in online casino games is if we use ... Can you hack online casino software? There are websites claiming to have software that can help you beat, cheat or hack an online casino. You will have to pay for the software which won’t work. The software will likely be full of viruses, malware or worse. If software really did exist that could cheat a casino, you would likely end up in prison for using it. These are basically just a way of ... Im Internet ist das Thema Sicherheit besonders wichtig und wenn Sie sich bei einem Online Casino anmelden und spielen, dann wollen Sie natürlich sichergehen, dass Ihre Daten und vor allem Ihr Guthaben nicht in die falschen Hände geraten.. Wir von AskGamblers haben uns in diesem Artikel angeschaut, was es auf sich hat mit den Themen Austricksen, Manipulieren und Hacken in Online Casinos. hack online games - Liste der TOP Casinos. getestet Januar 2021 Direkt gratis gewinnen 240 bis 420 Bonus Spielhallen + Spielotheken Im Casino-Heist von GTA Online müsst ihr an Keypads Fingerabdrücke hacken. Das ist ein Minispiel. Diese Anleitung zeigt euch, welche Bilder richtig sind. Was ist das für ein Hack? Wenn ihr den ... So handelt es sich in der Regel um unsichere Webseiten, auf denen der angeblich funktionierende Online Casino Hack angeboten wird. Dadurch läuft der Nutzer solcher Seiten Gefahr, selbst gehackt zu werden. Bei näherer Betrachtung gibt es eine ganze Reihe nachteiliger Fakten, die man vorher bedenken sollte: Auch online können Betrugsversuche strafrechtlich verfolgt werden. Es besteht eine ... There are various apps provided by the online casino players to cheat or hack the slot machine either online or offline. but we need to understand that those apps are again working on the same thing called RNG which generates the random number for your bet. Now two different machines generating random numbers simultaneously, can not get the same result every time in anyways. this is just a ... Software To Hack Online Casino Zocken im fairen und besten Casino 1000€ Neukundenangebot 200 Freispiele hier! Hack casino online slot machines. Slots are possibly the most popular and loved type of casino games the world over. It’s no surprise that there have been many attempts to hack online casino software and slot machines (mostly illegal) and many theories and strategies to help maximise your playtime and hopefully your opportunities to win.. And sure, in the past, there were many ways of ... There are many ways in which one can try to’hack‘ an online casino. find out here Some of those methods work, and a few do not. So as to successfully win at online casinos, one must have the ability to know the manner in which bonuses operate. If you realize how bonuses operate then you […]
Hacking Online Slot Machines with Hackslots Slots Hacking ...
my guide on how to complete the keypad hack fast and easy in the diamond casino heist leave a like and subscribe for more Hack online slot machines in online casinos with Hackslots slots hacking software with ease. Hackslots software supports both US based and UK based online ca... casino ohne download - http://www.casino-broceliande.com/de/online-casino Da casino-broceliande.com über 150 Spiele anbietet, wurde ein spezieller Raum nur f... How To Download & Install WHITEHAT Online Casino Hacking SoftwareFollow these simple steps to hack 918kiss slot games:1. Download Whitehat APK installer.2. A... It would be nice if you could subscribe! https://bit.ly/2PMwZWt Hit the 🔔 to be first at my next videos!*this is the way to get all the casino heist hacks 1... online casino oyunlarda mıtm tekniği ile oyun rng değiştirilebilir. Bunun için sunucu ile oyun arasında bir yer bulmanız gerekir. Bu şekilde oyuncuya gidecek... Welcome to Malaysia best online casino tips channel ever - BBC Offering 243 ways to win, the engaging 3×5 video slot features distinctive golden symbols incl...